if you haven't already seen it, here it is.
so i'm just gonna rattle off all of my inferences:
1 - SPECIALISTS/OPERATIVES
the architect - ellen page - actually does draw out and sketch the dream worlds, just like in the mind-crime viral game.
the chemist, brainy as he looks, corresponds closest to the forger, tom hardy's character. he is, after all, the one who seems to know best how to make weapons, hence his line to "dream a little bigger." it may also refer to someone making somnacin, the drug used with the pasiv device.
2 - ENVIRONMENT CREATION
the new york-like place is crossed out because existing places may not be used as a dream world. it must be an original place. hence leo's advice to ellen, the architect: "never recreate from your memory, always imagine new places!"
the igloo/castle/desert/farm picture is crossed out because a dream world must possess like places. if you create an arctic environ, the things inside it must be appropriate for the setting. which begs the question "how the fuck does that train get in the middle of the street?"
3 - THE DREAM/WAKING WORLD RELATIONSHIP
straightforward enough, methinks. anything that happens to a pasiv used while they are under affects them in the dream. so slapping someone in the real world will send them flying in the dream. splashing them with water (or "giving them the kick") sends water flooding through the dream, which answers tons of questions. and suffocating them in the real will suffocate them in the dream.
4 - THE HOSTILE SUBCONSCIOUS
when someone is mind-jacked with the pasiv, their subconscious becomes the battleground. when they become aware of it, that battleground will actively work against the infiltrators, presumably through its projections, or the 'people' that populate the dream.
most important thing here is the line not blacked out: "the projections as they become aware will attempt to seek out and destroy the source of the projections." it sounds like a way to self-destruct. hypothetical: cillian is the mark. they hack cillian's brain; his brain becomes aware; his own projections attempt to find him to end the dream.
5 - WARFARE IN THE DREAM
the pictures are way too vague for me. anyone with better luck?
6 - INTERROGATION TECHNIQUES
in addition to the illustrated typical techniques, in the dream, infiltrators can crack a safe to access said secrets. just like the mind-crime game, again.
and there we go.